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CS:GO Mod [v2.5.11 - 08.11.2021]


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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 09-04-2020 , 12:39   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #1

will this be available without sql? with nvault or easy way, i manage some servers that i can`t use sql as it gets blocked by the firewall, tried to sort out the problem with provider but they don`t want to bother to much with this kind of thing, so it would be beneficial for some
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TheDoctor0
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Join Date: Aug 2020
Location: Poland
Old 09-04-2020 , 15:26   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #2

Quote:
Originally Posted by tarsisd2 View Post
will this be available without sql? with nvault or easy way, i manage some servers that i can`t use sql as it gets blocked by the firewall, tried to sort out the problem with provider but they don`t want to bother to much with this kind of thing, so it would be beneficial for some
Which provider blocks connections to MySQL/MariaDB (port 3306)?
It's widely used database engine, so it seems very weird for me.

About nvault, some features would be really hard to implement using it instead of SQL, so unfortunately that probably won't happen.

Last edited by TheDoctor0; 09-04-2020 at 16:26.
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 09-05-2020 , 12:09   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #3

Quote:
Originally Posted by TheDoctor0 View Post
Which provider blocks connections to MySQL/MariaDB (port 3306)?
It's widely used database engine, so it seems very weird for me.

About nvault, some features would be really hard to implement using it instead of SQL, so unfortunately that probably won't happen.
my provide does, and he won`t help open it up, in my country there`s not a lot of option, dedicated servers are very limited and expensive, and attacks DDOS are constant, so there not much choice, i have a few servers on my on dedicated server, but they get ddos all the time, so my main servers are rented

edit: if my servers were based in europe it would be easy, but my country unless you want to spend 1k on dedicated with good protection you can`t

Last edited by tarsisd2; 09-05-2020 at 12:10.
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Zeky
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Join Date: Jul 2019
Old 09-05-2020 , 18:19   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #4

Quote:
Originally Posted by tarsisd2 View Post
my provide does, and he won`t help open it up, in my country there`s not a lot of option, dedicated servers are very limited and expensive, and attacks DDOS are constant, so there not much choice, i have a few servers on my on dedicated server, but they get ddos all the time, so my main servers are rented

edit: if my servers were based in europe it would be easy, but my country unless you want to spend 1k on dedicated with good protection you can`t

What about VPS ?

You will have full.control about servers
(Easy install MySQL/MariaDB server, easy to install Apache2 for fastdownload)
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 09-05-2020 , 03:32   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #5

My provider did the same due to hacking attempts. I asked them and they opened the port to my game servers IP. If your provider does not the same: switch it, there are others that give more attention to their customers.
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Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 09-05-2020 , 07:56   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #6

Nice release ♥. I am working on a mod which is aprox same as yours =)). You should implement a large API due it is a csgo mod, like some forwards on registering, logging in, buying skins, etc.
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TheDoctor0
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Join Date: Aug 2020
Location: Poland
Old 09-06-2020 , 05:55   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #7

Quote:
Originally Posted by Shadows Adi View Post
Nice release ♥. I am working on a mod which is aprox same as yours =)). You should implement a large API due it is a csgo mod, like some forwards on registering, logging in, buying skins, etc.
For very long time this mod was pretty much self-contained, so there wasn't really a need for extensive API.
Kinda opposite to my CoD Mod where there are more than 200 natives and forwards available (not published here as there is no multilang support yet).
Right now situation changed, so I agree that large API may be actually useful.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 09-06-2020 , 15:36   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #8

The idea of API is acceptable as soon as you start making a MOD y'know? Owners will be able to download it and use it on another plugins instead of opening a 2 thousand lines plugin to find where he wants to edit something. There are a lot of CSGO Mods out there, make yours special ^^.
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TheDoctor0
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Join Date: Aug 2020
Location: Poland
Old 09-07-2020 , 04:23   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #9

Quote:
Originally Posted by EFFx View Post
The idea of API is acceptable as soon as you start making a MOD y'know? Owners will be able to download it and use it on another plugins instead of opening a 2 thousand lines plugin to find where he wants to edit something. There are a lot of CSGO Mods out there, make yours special ^^.
That is true for public mods, but not necessarily for private ones - which this was at start.
It was sold as a mod targeted mostly at "casual" server owners that cannot make any modification by themselves.
Developing a good API is a work that unfortunately clients do not care about, they care about features.
That's why natives that do exists are used only between its plugins, but with a help of community it may change.
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TheDoctor0
Member
Join Date: Aug 2020
Location: Poland
Old 09-09-2020 , 09:05   Re: CS:GO Mod [v2.1.1 - 04.09.2020]
Reply With Quote #10

Minor versions 2.1.2 and 2.1.3 have been released:
  • Make name/steamid columns non-nullable to fix primary key error on MySQL 5.7+ - #51.
  • Add new forwards: csgo_user_register and csgo_user_assist and csgo_user_login - #54 (thanks @ShadowsAdi).
  • Fix crash on autobuy caused by missing items/kevlar.wav sound removed by unprecacher module - #58 (thanks @boriscois).
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